Ardent Wolf RPG - Raiders Hollow

Raiders Hollow

Vicimus, Vincimus

The Raiders will raid and they will raid often. No one is safe.
Raider's Hollow is considered a Lawful Evil aligned pack.
Members range from nice to nasty so be careful where you tread.

General Rules

  • Raider's have a 'fuck around and find out' policy for members and visitors alike. Players are encouraged to RP in a way that is true to their character. We won't micromanage our pack members, but be aware there may be consequences for your choices and actions and these won't be discussed OOC beforehand.
  • Trespassers on any land claimed by the Raider's regardless of proximity to pack borders run the risk of being force claimed or maimed.
  • Tier 2 ranks have the ability to accept members into the pack in the leader's absence
  • If a member has Fighting as a skill, they will be required to join in the raids.
  • The ONLY members not required/allowed to raid are Medics & Moppets.
  • What Gilgamesh and Modesty says, goes - a member is welcome to contest by way they deem fitting.
  • Pups under the age of 1 are not allowed to drink until their first birthday.
  • Members who cause issues with other packs that Gilgamesh and Modesty are unaware of will be forced to deal with those issues themselves. Raiders are here to raid, not start wars.
  • Gilgamesh is not a babysitter. Create issues with other pack members and you will be forced to deal with it yourself unless a tiebreaker or opinion is needed.
  • If a character does not align with the pack ideals or decisions, they are free to leave at any point in time.
  • Promotions are only available through winning BOTH raid fights - unless they are not of fighting rank then promotions will be gained via other methods.
  • Members are NOT allowed to have puppies unless approved by Modesty or Gilgamesh FIRST.
666. Have fun, create chaos, and assume everyone is friend and foe.

NOTE: Just because the raiders are deemed “evil” does not mean they are inherently cruel or despicable.
Gilgamesh and Modesty live by a set of personal rules and as such, will save violence for necessary times or lessons to be learned.
Raiders will raid for resources unless a pack has made it clear they are their enemy.
If players create drama or issues OOCly, they will be removed from the pack or forbidden from joining.
As Modesty and Gilgamesh’s players, we keep all IC situations IC and never allow it to cross into the discord server or elsewhere.
These terms are not up for discussion.


⍟ There is a bounty out for Saga - reward to be advised
⍟ Additionally, there is a bounty for any body part from an Ethne wolf. Bring back 3 and you can choose your own title and T3 rank.

Current Raid List

⍟ RAID COOLDOWN ENDS: 18th May 2024
⍟ Armada, Last Raided: August 2023, defended, Win/Lose: Lost
⍟ Ashen, Last Raided:, Win/Lose: ??
⍟ Avalon, Last Raided:, Win/Lose: ??
⍟ Ethne, Last Raided: March 2024, defended, Win/Lose: Win January 2024, attacked, Win/Lose: Win
⍟ Elysium, Last Raided:, Win/Lose: ??
⍟ Heidinn, Last Raided:, Win/Lose: ??
⍟ Insomnia, Last Raided: September 2023, attacked, Win/Lose: Win
⍟ The Syndicate, Last Raided:, Win/Lose: ??
⍟ The Hallows, Last Raided:, Win/Lose: ??
⍟ Tojo-Kai, Last Raided:, Win/Lose: ??
⍟ Valta, Last Raided: April 2021, attacked Win/Lose: Win
Initiated Wins
1, 2, 3,

Pack Information

Cryer's Ravine

Gilgamesh, Modesty & Jael's Treehouse: Central to the territory, overlooking the Moor and the Estuary, a treehouse has been constructed on the edge of Cryer's Ravine. Taking inspiration from Dread and Deluge's treehouse on Dove Island, this multi-level structure has plenty of room to house their furniture from Daager Isle (they've even managed to find some nice flat stones so they can safely light a fire). On the first floor is a large grizzly rug where the pups typically sleep. Up a flight of stairs is another level with a massive pile of soft and comfy pelts that make up their bed. The treehouse platforms are surrounded by half height walls, to allow plenty of airflow in the warmer months and the top portion is rolling shutters that can be dropped during colder weather to retain the heat.

Deluge & Dread's Treehouse: As far away from her mother as she could manage, Deluge and Dread have constructed their treehouse in a lone tree on the south-eastern edge of the Ravine (so far away it could almost be Faller's Fjord). The treehouse even faces away from central pack lands, instead looking out over the treacherous cliffs of the fjord and the unforgiving sea to the south. On a clear day, they have a great view of the Bifröst, Amron's castle and the Starlit Plains to the south. Like their previous treehouse, this one is a multi-level affair with half-height walls and shutters that can be dropped to maintain warmth in colder weather. The decor is homey (reminiscent of a log cabin, scattered furs and knick-knacks collected from various travels and friends) and they have utilised a hollowed trunk as a chimney to channel smoke out of their stone fireplace.

Druid's Moor

Avian Estuary

(Please DM descriptions if you'd like yours listed!)

  • A small herd of fluffy horned cattle purchased from the markets
  • A herd of goats collected free ranging where Valhalla once stood, reunited with the rest of their herd on their return to the moor.
  • Messenger pigeons collected from Dove Island before the move
  • Assorted waterfowl in the Avian Estuary, most notably ducks

Supplies: updating
Plants: updating
Prey: updating
Predators: updating




Raid QueenPrimary Alpha of Raider's Hollow

Raid KingSecondary Alpha of Raider's Hollow

The NightmarePrimary heir.
Lead Troublemaker of the Raid leader's offspring. Generally expected to scout out raid targets and cause mischief and mayhem.

The ScionSecondary Heir to the Raid leaders.
Typically an offspring of the Raid King & Queen, but can be appointed to anyone.

The CrowLead diplomat of the raiders.
Only 1 allowed with this rank, cannot be challenged for.

The ProvokerSecond in Command to The Raid King.
Can lead raids and make decisions when Raid King is not present.
Cannot be challenged for unless given approval.

VIPsThese are the members that can no longer fight but must be treated with the utmost dignity and respect.
Members who hold this title must be treated like kings and have any request fulfilled ASAP.

The JuggernautSpecial rank for Rexx.

The ScourgeSpecialty title for Diablo granted through winning both raid fights.

The PrivateersTop tier fighters right below The Provoker
3 allowed in this rank, can be requested for.

The SawbonesLead Medics of the raiders.
They are in charge of making sure everyone is tended to after a raid.
Cannot be challenged for - this can only be appointed by The Raid King.

The AdvocatesEntrusted members to help make decisions
5 members allowed with this rank, can be challenged for.

RaidersGeneric raiders with fighting as a skill
Calico Jack

RegentsGeneric members without the fighting skill and wish to pursue something other than fighting
Such things would be: being a medic, a hunter, a spy, or a diplomat

MoppetsPuppies under the age of 1

PetsA step above Sacrificial Lamb, these are wolves that Gil has claimed as his own. To be respected, but not necessarily treated as friendly until proven worthy.

Sacrificial LambsSlaves, captives, prisoners, trespassers, anyone who is not a real member
They must fight for their freedom
Members are NOT allowed to harm them unless told to do so by the Raid King