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Ardent Wolf RPG - Ethne
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Ethne

“Normality isn’t something to strive for, it’s something to run away from.”

Ethne ranges from good to neutral alignment wise. It is a home for the different and the misfits and a pack that celebrates the things that make its members different. The pack is a family bound not by blood, but bond.

Led by Bellamy of Foi, Ethne is a pack that seeks to build unity beyond blood, and strive for what is seen as a greater good. They are a community with a focus on acceptance and bettering the lives of the whole pack, rather than the individual. The dream of Ethne is to come back stronger than before, regardless of what trials life has thrown against you, and be accepting and welcoming of all differences from gender, orientation, appearance, personality, and even creed. It is a pack focused on celebrating the differences and skills everyone has equally, rather than favoring one group over another. Those with neutral to good alignments with open-mindedness will find Ethne a good fit.

General Rules

Laws of the Land

  • All wolves are equal. Those with rank are to treat other members with the same respect as they would another creature n the chain of command. We are a family here, and any form of intolerance or trying to appear better than others will be handled by the Leader personally.

  • Be accepting, be unique! Ethne celebrates the differences of individuals no matter what they are. Mutated characters, characters with odd colors, different species, characters who identify differently, have their own religion, and more are all welcome to co-exist together.

  • Be kind, but not easy. Creatures of Ethne are expected to treat all other creatures with a level of courtesy and decency. Do not try to get into scuffles or start problems with other packs as that can reflect on the rest of Ethne. That said, however, if trouble comes knocking, you are not going to be put down for holding your ground and taking care of business.

  • Slaves are a no-go! Period! The founder of Ethne, being an ex-slave, despises the idea of slavery and will never hold someone as a prisoner of Ethne nor will it be supported in the pack. Those okay with slavery will find it harder to coexist in Ethne, especially once the Leader finds out.

  • Freedom for all. While Bellamy is the Leader she will be looking out for those with information about slaves that need freeing. While she will not compromise potential alliances, bartering over a slave to bring them into Ethne only to free them after will be a thing. Anyone who has information about a slave in need of freeing is to report to the Leader directly.

  • Everyone is expected to pull their weight. Not everyone has time to be amazingly active with every character and I get it, I really do. That said, if you want to be in Ethne you will be subjected to small, seasonal activity checks each season. Essentially, just like an adopted character, you are expected to do three posts either within pack lands, doing something for the betterment of the pack, or hinting at doing so while threading with a pack member.

  • Protect what is ours. All threats over the borders should be answered swiftly and handled. If there is a trespasser you are welcome to and encouraged to call for backup. Ethne will not tolerate those who disrespect their pack and its boundaries. You are welcome to use force if you deem it necessary or if force is used against you.

  • Conflicts happen, both in and out of the pack. We get it, not everyone gets along all the time. When it comes to internal pack conflicts a dominance match can be had to settle the dispute. If you can not settle the dispute on your own reach out to a Deputy or even the Leader to handle things for you.

  • Rape and physical abuse are not tolerated period. There are no exceptions and the Leader will handle these transgressions personally.

  • Love you love, but be mindful. Please ask the Leader before having pups to ensure there is enough space for your little ones! This is a common courtesy expected of everyone in the pack. Besides! How is the Leader supposed to arrange a celebration of New Life, if you don’t tell her you’re planning on a litter?

  • Earn your rank. You don’t need to be a master by any means, but we are encouraging at least Advanced skills for any of the “heads” of each rank. You are welcome to challenge for these ranks freely and a victor will be determined by the Leader (and our Tier 2 battle system). Like other cooldowns, there will be an OOC two-week cooldown before the rank can be challenged for again.
  • Ceremonies and Festivals

    New Life Ceremony - A celebration for expecting couples to bless their litter, led by the Leader. The Leader will gather those interested in congratulating the couple before giving a speech, either based on the couple’s beliefs or defaulted to the religion of Foi, and ending with giving their blessing to the couple. The ceremony is followed up with gift-giving to the happy couple, kind of like a baby shower of sorts.

    Weddings - A celebration for newlywed couples to receive their blessing from the pack. Typically led by the Leader but can be led by any member of the pack the couple appoints to do so. Generally, a small speech, feasting and socializing. A little get-together of the couple’s loved ones. So long as the Leader is asked prior those outside the pack may be permitted to attend the couple’s wedding if they come with good intentions.

    Funerals - A call to fallen comrades, the Leader will summon the pack to say their final goodbyes. The Leader will let everyone speak a piece that wishes about the fallen, and if no one does, the Leader will speak on their behalf. After everyone has said their peace there will be a moment of mourning before four designated wolves {the Leader and Deputy rank filling in if there are not enough volunteers} will carry the fallen to the pack graveyard to be buried. The Leader will sit vigil with them throughout the remainder of the day until the next Sunrise as a way of honoring their life. Others are welcome to join as well.

    Sweethearts Festival - A festival celebrating love in its many forms. Whether the love for a family member, a friend, or a partner all forms of love are valid and accepted. Held every other year, switching with the Hymn for the Fallen, the Sweethearts Festival is open to all packs and welcomes others to come to mingle for food, spars, and games. The highlight of the festival is a Handicraft contest where your crafting skills will be put to the test! The winner will have their item purchased for the one they love most!

    Hymn for the Fallen - The festival of the dead. Creatures come one, come all, for nighttime-themed socialization, games of hide and seek, and trick or treating for the little ones. At the end of the festival, the Leader calls everyone together in a group howl or remembrance for the fallen. They are said to be always watching, and the festivals are held with their blessing. Never forget those who have once stood beside you, lest they haunt you til the end of your days!

    Yuletide - Essentially? It’s Christmas! Creatures of Ethne get together for a time of togetherness and gift-giving. It is encouraged, though not required, and a meeting of sorts. The children and yearlings get the most attention during this time of year while the adults focus on feasting, drinking, and being merry! Yuletide is meant to be for the pack, but wolves with kin outside of Ethne are more than welcome to go spend time with them instead.

    Primary Goods and Resources
  • Rock Candy
  • Herbs: Ginseng Root, Horsetail, Valerian Root, Watercress
  • Prey: Tapir, Dik-dik, Porcupine, Peafowl
  • Craftables: Baskets, Bags, Blankets, Feathered Accessories

  • Living Quarters
  • Bellamy and Gavroche: Bellamy and Gavroche have chosen to make their den behind the Lazuli Falls within the spacious cavern. They have chosen a much wider den that is suitable for all of their young children while they are under a year old. Furs of various sorts have been laid down, as well as moss and feathers, to serve as bedding. Gavroche keeps a section of the den reserved for his herbs, sorted by their use.
  • Lucette: Like her parents Lucette has chosen to make her den in the cavern system behind the falls. Her own den is deeper than those of her parents, veering off into a moderate size den. She has a number of small animal pelts layered about as bedding and keeps herbs dying about by the walls much like her father. Her system of organization is different, however, and she keeps them arranged by color, rather than by type.
  • Dagrún: Den to be chosen.
  • Pheonix: Den to be chosen.
  • News

    Relations

    Ranks

    LeaderThe alpha in charge, the leader, the big boss! They are in charge of everyone in the pack, ensuring borders are patrolled and the members are taken care of. They are responsible for forming relations with other packs and organizing raids if and when pack needs are not being met. They are expected to be at every raid against Ethne and as a primary representative for the pack.
    Bellamy

    DeputiesThe beta, the second in command. Up to two wolves can be in this rank. They are the secondary enforcers of pack rules and help the Leader with patrolling boundaries, organizing hunts, and assisting the “Heads” in their duties either when there isn’t one or if they merely need a paw. They follow the orders of the Leader. This rank can not be challenged for.
    Pheonix

    AdvisorMore of a title than a rank this position is reserved for the Leader’s mate. They are the primary source of advice for the leader and what actions should be taken followed by the Deputy and Heads. They are more of the homebody of Ethne and a parental figure to the pack. They are one that anyone in the pack can come to with concerns. This rank can not be challenged for.
    Gavroche

    HeirThe future of the pack, related to the Leader and Advisor either by blood or adoption. They are the one chosen by the Leader to follow in their pawprints and become the next Leader. This rank can not be challenged for.

    BruiserThe head fighter and leader of the Combatants. They are responsible for ensuring the training of the Combatants and any Fledglings that are apprenticed to those in their field. They are expected to be at all raids, whether against or for Ethne, and are considered to be the most knowledgeable fighter in the pack. This rank may be challenged for by expert + fighters.

    PredatorThe head hunter and leader of the Woodsmen. They are responsible for ensuring the training of the Woodsmen and any Fledglings that are apprenticed to those in their field. They are expected to lead all hunts and ensure that all members of the pack are provided for. They are considered to be the most knowledgeable hunter in the pack. This rank may be challenged for by expert + hunters.

    KahunaThe head healer and leader of the Shamans. They are responsible for ensuring the training of the Shamans and any Fledgings that are apprenticed to those in their field. They are expected to assist Shamans in complex or severe treatments and, when a Shaman is not available, the Kahuna will take over all treatment of a pack member. They are considered to be the most knowledgeable healer in the pack. This rank may be challenged for by expert + healers.

    ConnoisseurThe head gatherer and leader of the Fanciers. They are responsible for ensuring the training of the Fanciers and any Fledglings that are apprenticed to those in their field. They are the lead diplomat and are the first to be chosen to attend the Leader when going to a pack for pack relations. After a potential alliance is formed it is up to the Connoisseur and the Fanciers to uphold that relation on behalf of Ethne. They are considered to be the most knowledgeable navigator in the pack. This rank may be challenged for by expert + navigators.

    ArtisanThe head crafter and leader of the Tradesmen. They are responsible for ensuring the training of the Tradesmen and Fledglings that are apprenticed to those in their field. They are expected to lead gathering excursions for resources such as metals, berries, and wood as well as assist the Woodsmen or Shamans in carrying food or herbs back to the pack. They are also expected to craft goods for the betterment of the pack or to trade. They are considered the most knowledgeable intellectual in the pack. This rank may be challenged for by expert + intellectuals.

    CombatantsThose who specialize in fighting, they follow the Bruiser. They are the fighters of the pack, expected to attend raids for or against Ethne. They work to keep the pack safe from intruders and predators alike. They may be apprenticed a Fledging and it is the duty of the respective Combatant to ensure that they are trained and prepared to enter the rank when they are of age.
    Dagrún

    WoodsmenThose who specialize in hunting, they follow the Predator. They are the hunters of the pack, expected to attend pack hunts and provide food for all of its members. They may be apprenticed a Fledging and it is the duty of the respective Woodsman to ensure that they are trained and prepared to enter the rank when they are of age.

    ShamansThose who specialize in healing, they follow the Kahuna. They are the healers of the pack, expected to treat the wounded, and sick, and assist in all pack births. They may be apprenticed a Fledging and it is the duty of the respective Shaman to ensure that they are trained and prepared to enter the rank when they are of age.

    FanciersThose who specialize in navigation, they follow the Connoisseur. They are the diplomats of the pack, expected to uphold pack relations once an alliance is sealed. They may be apprenticed a Fledging and it is the duty of the respective Fancier to ensure that they are trained and prepared to enter the rank when they are of age.

    TradesmenThose who specialize in intellect, they follow the Artisan. They are the gatherers and craftsmen of the pack, expected to assist in bringing home resources pertaining to hunting, healing, and their own art. They are expected to craft items both for the benefit of the pack and for trading purposes. They may be apprenticed a Fledging and it is the duty of the respective Tradesman to ensure that they are trained and prepared to enter the rank when they are of age.

    FledglingsApprentice-age youths, usually around three seasons to a year old when placed into this rank. They will be assigned a mentor in their chosen profession path to work closely with until they reach the proper age and point where gaining a rank is justified; usually a year and a half to two years old.
    Lucette

    YounglingsThe children of the pack, often too young to be apprenticed. A couple may request that their children remain a Youngling up to one year of age at which point they will then be assigned a mentor for a chosen profession.
    Alexander
    Corbin
    Dorian
    Haydée
    Lyonesse

    MenialsUnranked Members or Guests of Ethne. Those who do not hold a profession within the pack or those who are only there temporarily under the graces of the Leader. Pack members of this rank will not be allowed to stay here long and will be encouraged to choose a professional path within one IC season.

    DefectorsMore of a title than a rank, this name is given to describe those who have betrayed Ethne or go against their views and are no longer welcome within their borders. If seen in Ethne lands they are to be met with force and driven off.