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Ardent Wolf RPG - Hellborn
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Hellborn

It ain't murder if you don't find da bodyyyy~

Hellborn is a dark themed pack, where x-rated and mature things are part of the fun. Interact with and join at your own risk.

Welcome to Hell!


A sanctuary for sinners, a home for the hollow, and a haven for those who dare to embrace their shadows. Hellborn is a diverse and eclectic community that thrives on the mystic and the extraordinary. Here, we welcome cryptics, oddities, witches, and even those whose pasts, presents, and futures are marked by darkness.

We believe in the power of magic, the allure of the unknown, and the acceptance of every facet of one's nature. Our members are united by a shared passion for exploring the shadows, uncovering hidden truths, and embracing the mysterious aspects of life. We celebrate individuality, especially those whose paths have been tainted by sin and transgression.

In Hellborn, you will find a supportive community that not only accepts your quirks and oddities but celebrates them. We gather to share our stories, delve into various practices, and support each other on our journeys. Whether you are a seasoned witch, a curious cryptic, or someone whose paws are stained, Hellborn offers a welcoming space where you can truly belong, where your individuality can really shine.

General Rules

1. The Queen's word is final.

2. Leaving Hellborn is accepted on a case by case basis, but only allowed if they do not pose a threat to Hellborn and are overall in a good place with the Queen.

3. Hellhounds are to hide within the woods at all times and watch for trespassers, however everyone should patrol and mark borders. Trespassers must be stopped when discovered, however a T1-T2 must be called to deal with them.

4. Everyone must contribute in some way. By one year of age, pups will be ranked as apprentices and must choose a path to follow. There is a leniency of 1 season for apprentices and sinners to pick a path. Paths can always change down the line if necessary.

5. Members are encouraged to settle differences themselves, however maiming pack mates of any rank is not allowed.

6. Don't start problems expecting the pack to clean up your mess, or you'll be the one getting cleaned up.

7. Plural marriages and relationships are welcome. Breeding needs to be approved by the Queen prior. Children born to Hellborn members belong to the Hellborn until they are 1 year old. The Queens consorts are not permitted to have litters with others, but relationships are otherwise allowed. Bastard children or any other pups born without permission will be sacrificed.

8. T1-T3 ranks are considered royalty, proper etiquette is a must.

9. Erased members are working to earn back their 'soul'. They could either be recent members of the pack that aren't fully trusted, demoted as a punishment, a captive, or otherwise. They are not to be treated as slaves, however they are expected to do whatever task is asked of them within reason. Abusing, neglecting, or harassing the Erased is forbidden and grounds to be erased.

10. Attendance is mandatory for all meetings, failure to appear will result in removal from the pack unless there is an absence notice.

Events

Summer/Winter Solstice Feast
─ Open to allies and those with permission, a pot luck is held to keep alliances strong. Although it is an open event, there is a lot of political discussion but there is plenty of room for fun.

Spring/Autumn Equinox Party
─ Any and everyone is welcome to this party, as long as they are allied or otherwise have permission. A grand party with a heavy focus on alcohol, drugs, and food. A night of fun and perhaps even some debauchery.

Samhain
─ Party around ic october 31, day of mourning and celebration of life november 1st. This is an intimate, pack-only gathering, however it is not uncommon to invite the most trusted individuals and allies, although permission will be required. This is a very serious event.

Marriage Ceremony
─ Everyone is welcome to have the wedding of their dreams, however it is to be celebrated by the whole pack and preferably allies. The only stipulation is that the wedding must occur at night.

Extermination Day
─ Once every Spring and Fall, there will be a contest similar to a 'Bug Catching Contest' in which the contestants will race to hunt and capture the largest, strongest, fiercest, and rarest predator, prey, or npc. More points if it is alive, and even more the less damage done to it.

News & Current Events

─ When Ashen fell, Widow challenged Bellatrix for the pack and won ─ widow, 5/27/24
─ After a sudden proposal while still in Insomnia, Erebos has now decided to break off the relationship with Widow. Now that he has returned to Insomnia, Widow calls a meeting together to inform them of his betrayal to her and Hellborn, and also to discuss future alliances with nearby packs. ─ widow, 8/25/24

Current Events
Never Interrupt Your Enemy When They Are Making A Mistake ─ Pack meeting!

Territory Information

Wraith's Woods
A labyrinth of gnarled trees in the central to eastern part of the territory, very little light reaches the forest floor adding to the difficulty when traversing the haunted maze of a forest. Navigating it is not only treacherous on its own, but with many traps of various types hidden throughout, and hellhounds waiting to bite, it could easily become someones ticket into hell. A moderate sized pond stocked with plenty of fish rests just slightly to the west surrounded by a few smaller clusters of trees.

Bent Canyon
coming soon

Den Sites

Widow ─ In a burrow among the roots of a massive, old wisteria nestled in the middle of the woods.
Gruesome & Terror ─ Coming soon.
Erebos ─ Coming soon.
Stolas ─ Coming soon.
Ravage ─ Coming soon.
Name ─ Coming soon.

Services, Resources, Fauna, & Flora

Services
─ Tarot Reading
─ Fortune Telling
─ IMP services

Resources
─ Cannabis
─ Peafowl feathers for accessories
─ Toxic Porcupine quills

Fauna
─ Porcupine (common)
─ Dikdik (rare)
─ Peafowl (common)
─ Okapi (rare)
─ Tapir (common around pond)
─ Freshwater Pond Fish

Flora
─ Alfalfa (common)
─ Cannabis (common)
─ Kava (rare)
─ Marigold (common)
─ Valerian root (common)
─ Watercress (uncommon)

Underbosses & Apprentices

Every member that is between 1 and 2 years old (that isn't Erased) will be ranked as an apprentice and expected to select a path to follow and find a Underboss (mentor) or one will be assigned to them. Underbosses are responsible for making sure that their apprentice gets to at least expert in one of their skills so that the apprentice is ready to graduate into the rank they have been training for upon their second birthday. Apprentices that reach master in one skill during this time will receive the desired single-master rank upon mastering.

Current Underbosses & Their Apprentices
Widow ─ Cryptis (Intellect)
??? ─ Terror (Navigation)
??? ─ Gruesome (Skill)
??? ─ Howl (Skill)

Raid Scoreboard

No raids yet!

Relations

Ranks

Queen of HellPrimary Leader.
Widow

DivineHeir to the throne, must be blood of the Queen. Can be challenged for, but only by the Queen's children.

Ars GoetiaAdvisor & Beta
Stolas

OverlordAdvisor & Beta

Soul DealerDiplomat

PrinceThe Queens sons. Expected to apprentice at 1 year old.
Gruesome
Howl
Terror

PrincessThe Queens daughters. Expected to apprentice at 1 year old.
Cryptis

HellhoundRoyal guards of the pack. Primarily responsible for protecting T1, T2, and T3 ranks. Most trusted warriors appointed by the Queen and Overlord.

I.M.PImmediate Murder Professionals, or bounty hunters. Responsible for hunting down anyone that has wronged Hellborn.
Double Master Fighting + Any Skill Required

Secret ServiceMaster spies, informants, etc.
Double Master Intellect + Any Other Skill

BouncerKeeper of the Erased. Makes sure they are staying in line. Max 1.

ReaperUnderboss for the warrior rank. In charge of making sure the Bruisers and Slayers are training and mentoring them as necessary.
Master Fighting Required.

AstrologistUnderboss for the navigator rank. In charge of making sure the Travelers and Stargazers are training and mentoring them as necessary.
Master Navigation Required.

SageUnderboss for the professors and future spies. In charge of making sure the Rumors and Whispers are training and mentoring them as necessary.
Master Intellect Required.

SoothsayerUnderboss for the witches and fortune tellers. In charge of making sure the Enchanters and Spellcasters are training and mentoring them as necessary.
Master Intellect Required.

ButcherUnderboss for the hunter rank. In charge of making sure the Stalkers and Huntsmen are training and mentoring them as necessary.
Master Hunting Required.

Witch DoctorUnderboss for the healer rank. In charge of making sure the Alchemist and Apothecarist are training and mentoring them as necessary.
Master Healing Required.

SlayerMiddle rank for those working on mastering their fighting skill.
Advanced Fighting Required.
Ravage
Reaper

StargazerMiddle rank for those working on mastering their navigating skill.
Advanced Navigation Required.

WhisperMiddle rank for those working on mastering their teaching skill.
Advanced Intellect Required.

SpellcasterMiddle rank for those working on mastering their witchery or fortune telling.
Advanced Intellect Required.

HuntsmanMiddle rank for those working on mastering their hunting skill.
Advanced Hunting Required.

ApothecaristMiddle rank for those working on mastering their healing skill.
Advanced Healing Required.
Crux

BruiserApprentice rank for anyone interesting in mastering their fighting skill.

TravelerApprentice rank for anyone interesting in mastering their navigating skill.

RumorApprentice rank for anyone interesting in mastering their intellect skill.

EnchanterApprentice rank for anyone interesting in mastering their witchery or fortune telling skill.

StalkerApprentice rank for anyone interesting in mastering their hunting skill.

AlchemistApprentice rank for anyone interesting in mastering their healing skill.

SinnerGeneral member population that is trusted enough, but hasn't reached the required skill level to select a path.
Laz
Mae

HellionChildren under 1 year old.

ErasedNew members that aren't trusted yet, captives, servants, etc.