Verity




This affinity for nature would begin light in nature but slowly develop into something a touch darker. The lighter side of her interests would send her down the path of healing. But, it would not stop there. As she discovers the medicinal uses of herbs and flowers Verity would also discover the power of poisons. Being a creature of curiosity she may end up experimenting which could lead to some rather close calls. But even after some mistakes and scolding from Mother her curiosity will always get the better of her.
Accompanying her love of nature is an unnatural obsession with morbidities. It would begin with collecting bugs, alive or dead, and keeping the bones from prey to create little trinkets or aesthetic décor for her den. Her macabre collecting could be seen as creepy but it is not evil in nature. Verity would never inflict horrors on living things or their corpses. That is not her motive, this hobby is actually rather positive. Verity would feel rather wasteful to use an animal for their meat and to merely discard the rest. She feels much better utilizing as much of her prey as she can. For example she’d be the one to skin her prey before consumption and then using as many bones as she reasonably can. Smaller bones would deem great cutting tools if broken and carefully sharpened. Skull caps or other large, round, and flat bones could be used for water collection or mixing bowls. With a mix of creativity and a will to recycle she’d find a use for anything.
Verity is comfortable spending a lot of time alone but she is not totally reclusive. It may take some time for her to warm up to others but once she is comfortable with a friend her barriers come down rather quickly. One may be subjected to odd gifts or long ramblings about her studies. She is also rather curious about others' passions and projects. Verity would be the first one to participate in lessons or ask questions. That being said, she finds it hard to trust others. Especially those outside of her inner circle and specifically males due to her past.
Large Accessory - Leather satchel to hold herbs, tools, and other small objects. - Gift from Sea!
Large Companion - Mini Donkey - Ardmas 2022
Companion Accessory - Leather bags for Bernet - Gift from Sea!
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Icon | Name | Description | Details | Quantity |
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Height Reduction (In Inches) | Allows a character reduced height under 23", max of 17" allowed via purchase. | n/a | 2 |
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Odd Colored Markings | Allows a character to have minor markings that are unnatural colors. | n/a | 1 |
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Rogue Pup Pass | Allows creation of a character under the age of one year (not required for large or small species characters). | n/a | n/a |
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Companion Accessory | Allows a single accessory for a companion. | Rough leather bags that hang over the donkey's upper back, providing storage. | n/a |
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Companion Accessory | Allows a single accessory for a companion. | Rough leather bags that hang over the Donkey's upper back, providing storage. | n/a |
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Large Companion | Allows for a large companion less than 25" tall (for birds, wingspan of 50" or less; for reptiles, length of 50" or less). | Male miniature donkey, 23" | n/a |
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Small Companion | Allows for a small companion less than 12" tall (for birds, wingspan of 25" or less; for reptiles, length of 25" or less). | Male raccoon, 10" | n/a |
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Large Accessory | Allows for a large accessory. | Leather satchel. | n/a |
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Half-word count Seasonal Prompt Pass | Allows a Seasonal Skill Prompt to be claimed with half the usual required word count. | n/a | 1 |