Skills and Specialties

Fighting These characters are generally well-versed in self-defense as well as just fighting. They often will have experience fending off other predators other than just wolves, and often have experience crafting weapons or armor to be used in battle.
Hunting These characters are trained in hunting prey of all sizes. They learn to work in groups and effectively take down prey, even when the elements are fighting against them. They might also know how to craft and use items that can aid them in hunts.
Healing These characters know how to use plants, herbs, and flowers to provide various effects - whether they focus on healing ailments, concocting poisons, or merely experimenting with recreational herbs is up to them.
Navigation Navigators are natural explorers, used to venturing over difficult terrain no matter what obstacles they might need to conquer. They use things from weather patterns to the stars to guide them.
Intellect Intellectuals are another versatile bunch. Their main interest is knowledge of all different sorts. Some might be teachers, others storytellers, while others might be interested in religion and serving a higher power.

Skill Ranks
Beginner: 0 - 14 points
Novice: 15 - 29 points
Intermediate: 30 - 59 points
Advanced: 60 - 119 points
Expert: 120 - 239 points
Master: 240+ points


Once a character reaches Master in any given skill, they are able to select a single Specialty to unlock special perks.


This fighter uses a vicious, all-out attack style that also lowers their defenses.
Provides a 30% Attack bonus to all fights, but also gives a -10% penalty to Defense score.

This character specializes in protection and may choose one single character to protect.
All fights except pack challenges directed at their chosen character may be answered instead by the bodyguard, with any negative results of the battle going to the bodyguard instead of the first character.

When the odds are stacked against them, a brawler reigns supreme. This character specializes in multi-opponent fights!
Gain a 30% total score bonus in all melee (multiple opponent) fights.

A character who's fighting style relies heavily on defense, they protect themselves against all odds.
Provides a 20% Defense bonus in all fights.

Loyal to the end, this character protects their group at all costs.
Provides a 50% Defense bonus while defending their pack against a Siege or Raid.

A fighter who aims to crush anything in their path, their fighting style is brutal and unforgiving.
Provides a 20% Attack bonus in all fights.

A fighter who has sworn fealty to a group or pack.
Provides a 40% Attack bonus when fighting for a pack or band that they've sworn loyalty to. Examples include raids, sieges, responding to a freedom challenge against a packmate, defending against intruders, etc.

One skilled in the art of raiding, this character will stop at nothing to get what they want.
Provides a 30% total bonus score when participating in Raids (must be on the attacking side).

A fighter whose fighting stamina has a deeper well, allowing them to keep battling just a bit longer.
Allows this character 1 additional knockout in a Siege or Raid.

Someone who infiltrates enemy strongholds to cause mischief.
Provides a 30% total score bonus when trespassing.

Slave Master
A ruthless character who is adept at turning others into their prisoners.
Provides a 30% total score bonus in all ownership challenges that they initiate, and allows them to keep one slave at a time as a loner.

This fighter excels in barebone fighting, never utilizing armor or companions to gain an edge over their opponents. Any added armor or companions will void this specialty entirely.
17.5% Bonus score to Attack, Defense, Agility, and Perception respectively.

One who is adept at using weapons and tools in their battles.
Allows a battle accessory to be ultra effective, giving a 20% additional boost to Attack score in all fights.


Beast Master
One who is finely in tune with the animals around them.
Unlocks a third companion slot which can be used in fights, and gains a 10% Attack bonus in all fights.

A character highly skilled in delivering the killing blow in hunts, surely knows how to use that knowledge on fellow characters.
Provides a 15% total score bonus in all fights.

One who is experienced with hunting alongside many different characters, and does just as well with fighting alongside them too.
Provides a 30% personal total score bonus when fighting alongside a friendly character. This includes fighting with friends in melee fights, fighting with packs/bands in sieges, raids, etc.

A character who finely in tune with their winged companion, they quite literally have a second pair of eyes.
Gives a 30% Perception bonus in all fights. Must have a flying companion to be applicable.

A savage creature who fights to shred their opponent and leave them broken and bloodied.
40% Attack Bonus when seeking to maim their opponent.

A character uniquely attuned to the local wildlife, giving them the ability to tame larger creatures.
Allows one companion to be oversized (30" tall, or 60" long for reptile length or bird wingspan).

Prey animals seem to just trust this character with their care and lives, and this character will not let that trust be broken!
Provides a 40% total score bonus when defending livestock from a raider attempting to hunt them.

Trophy Hunter
A hunter so masterful they can bring down large prey animals with fewer helping paws.
Hunts with this character need fewer characters to hunt large (down to 3 characters) and extra large prey animals (down to 5 characters).


One who is an expert in anatomy, this character knows how to hit where it really hurts.
Provides a 40% Attack bonus in all maim fights.

This dexterous character has an eye for beauty. You’re sure to be pleased with the results of their work!
Purchases for cosmetic scarring/tattoos are 25% off if markings are done IC by this character.

Surrounding themselves with family comes naturally to this female.
Allows females to have 1 total pup higher than normal in litters (6 for pack, 4 for loner).

Field Medic
A battle-hardened healer who knows how to provide aid in the fray of a fight.
Allows one member of their pack or band, if knocked out during a raid or a siege, to get back up and fight one more round. This does not increase the total allowed knockouts.

Fitness Coach
Just 10 more reps! Hustle! No pain, no gain!
Allows this character to assist a fighter in a raid, giving them "second wind" in a raid and allowing 1 additional KO in a siege or raid once their limit is met.

Poison Master
One skilled in the art of poisons.
Allows a character to poison a single Offensive Battle Accessory, adding a 35% Attack bonus in all fights that they initiate.

Trauma Surgeon
Is there a doctor on board? Oh wait, you are one..
Reduces chance of personal injury from any fight by 30%.
Not functional yet, TBA


Against all reason, these characters seem to show up whenever things go wrong!
Daredevils are permitted to enter Random Events, even after the stated character limit has been reached.

Escape Artist
One who is good at getting out of tricky situations and not afraid to run when they know the odds are stacked against them.
Allows one extra chance to flee fights.

Fleet Footed
One who is quick on their paws, excelling in speed above all else.
Adds a 30% Agility bonus to all fights.

Now they're here, now they're... gone? These characters are elusive and evade capture easily.
Adds a 30% total bonus score when initiating a freedom challenge.

A character adept at sneaking into places they definitely shouldn't be.
Receives a 10% chance of going undetected when trespassing.

These nimble characters are able to get into places most can't.
Gives the ability to post to any skill-locked land, from Boreas to Auster.

Gotta go fast! These characters embody speed. It's their middle name- kind of.
Provides a 15% total score bonus in all races.


A character who exudes charisma, their presence alone is a great benefit to their allies.
Provides a 10% total score bonus to all comrades in a siege or raid. Does not apply to themselves, but they can receive this bonus if there is another bard in their group. This benefit persists even after they've been knocked out.

Considered blessed, this character has a slight advantage in all fighting categories.
Gives a 5% bonus to Attack, Defense, Agility, and Perception respectively.

Under the watchful eye of a caretaker, a birth is bound to be successful.
Extra pup passes for this character only are free!

One who walks through the dreamworld as easily as the physical one.
Can communicate with any character in Somnium, regardless of relation.

This savvy character knows how to turn Lady Luck on her head, letting them to reroll their lowest number in every dice rolled fight.
You always reroll your lowest die (once a fight only).

Naturally Talented
Maybe they're born with it, maybe it's a specialty.
Any children born to this character on-site will start as an Intermediate in Intellect.

An experienced trader that knows the real value of an item.
50% off all purchases that apply to that character only. Does not count toward purchases such as specialty unlock, pack expansion, or pack creation.

A learned character who is able to conduct lessons in any skill discipline.
Characters participating in their lessons will gain double skill points for receiving lessons in the applicable skill.

One who has some extraordinary insight into what the future holds.
Reduces cost of Immortality passes to 100 Gems per, and allows character to live one year beyond the normal purchasable limit!

Quick on their paws, these wolves use their minds rather than their strength to gain an advantage over opponents.
Receives a 30% Perception bonus in all fights.

One who has betrayed their family.
Receives a 50% Attack bonus in all fights against blood relatives.

A dark aura surrounds this character. You’re not sure what might happen if you get into a scuffle with them - they give you the heebie jeebies.
Small chance to place a hex on an opponent in a fight.
Not functional yet, TBA